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AI Insights · Timothy · July 2025

Top 5 Slime Games on Android in Sweden Q2 2025

Explore the performance of the top slime games on Android in Sweden during Q2 2025, highlighting trends in downloads, revenue, and active users.

Top 5 Slime Games on Android in Sweden Q2 2025

The second quarter of 2025 saw intriguing trends in the performance of slime games on the Android platform in Sweden. According to data from Sensor Tower, these applications showed varied patterns in weekly downloads, revenue, and active user engagement.

Super Slime Simulator: DIY Art experienced fluctuations in weekly downloads, peaking at 838 in early April and ending the quarter with a decline to 447. Weekly revenue showed minimal peaks, with a high of $18 in mid-April, while active users showed a slight decline from 2.3K to 2.2K over the quarter.

Bruno – My Talking Slime Pet demonstrated a more stable performance, with downloads increasing slightly to 375 by mid-June. Revenue experienced a peak of $38 in mid-April before stabilizing around $13 by the end of June. The app maintained a consistent active user base, hovering around 9K.

I, Slime, a new entrant, showed a promising start with revenue reaching $601 in early June from an initial $479. Downloads peaked at 1.4K in early June but dropped to 26 by the end of the quarter.

Super Big Slime: Black Hole 3D had a fairly steady download rate, ending at 119 from a peak of 314 in mid-April. Revenue remained low, with minor fluctuations, peaking at $15 in late March. Active users decreased from 6.8K to 6.1K.

My Talking Slimy Slime Pet Cat saw a modest increase in downloads, with a peak of 138 in late April. Revenue peaked at $217 in early May, while active users remained relatively stable, closing at approximately 1.1K.

For more detailed insights into these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025